Games have long been a core instructional strategy in the Pre-K space and games-based learning apps still dominate this space. Elements of gamification have also been making their way into higher educational levels and corporate training over the past few years and more recently, serious game design elements are being used in professional online training. Virtual and mixed reality simulations, once limited to high cost operations such as flight simulators, are now becoming mainstream and we see many applications in medical, engineering and other physical procedures but also increasingly common in 'regular' curriculum as the benefits of authentic activities are more appreciated.