XR, or Extended Reality refers to virtual reality (VR), augmented reality (AR), and mixed reality (MR). XR has the potential to solve key learning challenges such as engagement, but also offers the opportunity for lower cost training in high stakes situations such as safety, medical, defense and aerospace.
XR startups focusing on education range from mobile solutions that allow multi-use in schools, the redefinition of experiential learning, to alternative models for vocational training in physical trades such as plumbing and engineering. As the costs of immersive technologies reduce and technologies become more user-friendly, schools are more able and willing to invest in alternative, virtual experiences for their students.